Throw your feat points into getting medium, and then heavy armor as soon as possible, because that extra armor is going to be a lifesaver for you! Though some would argue me on this point, I've always been a strong proponent of utilizing heavy armor in the early stages of KotOR II, and that is because you are a squishy target who needs some extra armor without spending precious skill points to obtain it. Falk via "Star Wars Knights of the Old Republic II: The Sith Lords" Choosing the Best Feats Though it will restrict the use of your force powers, get those armor feats! Awareness is a very important skill for dialogue checks you wouldn't have otherwise been offered without leveling it. No, you can actually diversify your skillset as you level up later on, and I advise you to make awareness a focus whenever you have extra points to spend. Now just because this build requires you to depend on companions to make up for your lack of diversified skills, that doesn't mean you need to be completely useless. Just keep it maxed, and worry about the other skills only after you have maxed it. Treat Injury 4: Not only is this skill crucial to your early to mid-game survival, but it will also be utilized in quite a few important dialogue skill checks.If you want the best experience you need to always focus on maxing out persuade! If you slack off on leveling persuade, well, you're not utilizing the best build to its fullest. Persuade 4: Almost every bit of dialogue in this game demands a high charisma attribute and persuade skill.Here is why you need your skills to be leveled this way in an easy-to-read format: "Genshin Impact": Chongyun's Hangout Event, Signs of Evil Either way, start this sucker here to get all you can out of the plot for the game.
This skill can stay at 18, but it can also be leveled in conjunction with your wisdom as it affects many of your mind-altering Force powers.
You need at least some advantage in melee combat because of lightsabers being a must later on, but not so many points you start taking away from others. Strength 10: The only reason I have any skills placed in strength is to remove the -1 debuff.